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Software withheld from US market

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Can someone who knows the history of Eye Toy add more information regarding the US market? A google search shows that only a few US stores sell EyeToy games. On the contrary, EyeToy games are more available in Australia and Europe. Have the US stores stopped selling the games or they have not even started yet? For example, PLAY2 was released in Europe but not in the US. I have another interesting observation. If you visit the Eye Toy official website at http://www.eyetoy.com you will noticed that under the English language, the user can only choose UK, Ireland, Australia and New Zealand. The US is excluded while the website targets many other countries around the world. I can understand Japanese games being released in Japanese first then around the world. I can also understand that since Eye Toy was developed in the London Studio, it would come out in the UK market first. But I don't understand why most Eye Toy games are excluded from the US when countries around the world already have them. Kowloonese 11:04, Jan 2, 2005 (UTC)

Yes, the EyeToy has been released in the US/Region 1, but it seems to have been recieved at large as a gimmick and home to shallow collections of minigames (up to the release of Antigrav, that is, but even that has seen less than stellar reception.) I don't believe its been pulled from shelves just yet, as I still see them for sale from time to time and the local "Toys 'R' Us" still has an EyeToy demo kiosk running, as far as I know. I can't speak as to why http://www.eyetoy.com doesn't mention the US; could be due to low interest on SCEA's part, but that's just speculation. Edit: In retrospect, its pointless of me to mention any of this, considering non of it could possibly be made NPOV enough for incorporation into the article, aside for possibly comparing the ratings from US, European, and Japanese game critics and the regional sales figures thereof. 63.188.145.25 05:35, 2 Feb 2005 (UTC)
It seems to be a Chicken and Egg problem. Sony is not selling more EyeToy softwares in the US because the hardware is not selling. But the reason why the hardware does not sell is because the lack of softwares. Besides, every EyeToy software release so far always bundled with the hardware. So those gamers who already own the hardware would wait for the software to unbundle. And Sony equates slow bundled software sales as an indicator that the unbundled software will not sell either, so they further hold back all the EyeToy softwares. That forms a vicious cycle. Less than half of the games listed in this article are available to the US consumers. For example, the game Play2 and Antigrav were made in 2004 but they have never been available as an unbundled software as of 2006. If you want to buy Play2 or Antigrav, you have to buy the hardware bundle too. Unless they are going to build a game to use more than one camera, why should the consumers keep paying for additional hardware with each and every eyetoy game. It does not make sense. What would you do if each PS2 game is bundled with a PS2 console? You probablly would wait for it to be unbundled, but that never happens to any EyeToy games yet. Why are they holding back the software for over two years??? I wanted to buy, they are just not selling. Kowloonese 01:45, 18 March 2006 (UTC)[reply]
Yeah, it's quite a turnaround that the US fans are getting screwed over and the European fans are getting the good stuff... Europe got the martial arts trainer one, and the US didn't... Eyetoy is just more popular in Europe... With all the hoopla surrounding the Wii, I would think people would be all over this, but with bad launch software and no effort to push the better games, no one even remembers the little guy... I wonder how many people have an eyetoy that's been in their computer, but not plugged into their PS2 for over a year?WhateverTS 21:22, 26 December 2006 (UTC)[reply]

DDR and SingStar

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Can someone add to the list of EyeToy-compatible games the certain DanceDance Revolution and SingStar games that work with the camera?

Also, the list only goes to 2006. It's two years behind!

-- Chris Brack :P 00:25, 15 March 2008 (UTC)

Resolution?

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Does anyone know the resolution that the Eyetoy is capable of? Mr toasty 11:15, 13 September 2006 (UTC)[reply]

It outputs JPEG images at a resolution of 640x480, at a rate of 30 frames per second (I think). 84.9.199.157 15:44, 10 December 2006 (UTC)[reply]
It surprised me to read this resolution on the wiki page because I always thought the EyeToy was 320x200 (and certainly recalled Sony boasting the Playstation Eye was a step up to 640x480). The PC drivers output at 640x480 but it was blindingly obvious to me (I guess not to others) that the output image was being stretched. Since I have found a source from Richard Marks (Senior Researcher, Sony Computer Entertainment America) stating the EyeToy resolution is 320x240 I have updated the article accordingly. However, my bandwidth is currently capped and I can't be sure if the link I found is still valid (timeouts) or not. So here is the Google cache link I used. If someone can validate the link on the EyeToy page works on a proper connection or not, that would be great.
http://webcache.googleusercontent.com/search?q=cache:qJCboiQXpGIJ:blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/comment-page-2/+eyetoy+resolution+sony&hl=en&gl=au&strip=1
Link I used on the wiki page:
http://blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/comment-page-2/#comment-478157 118.210.204.183 (talk) 13:52, 30 November 2010 (UTC)[reply]
When I change resolutions using Manycam, 320x200 is blurry & dark while 640x480 is bright & clear. I have the SLEH-00031 Namtai model. I'm editing it. --72.177.165.50 (talk) 01:43, 20 September 2011 (UTC)[reply]
What do you mean? That really doesn't sound like it's anything to do with the hardware but instead the software - it sould like maybe it is set to automatically adust to light settings on 640×480 or something like that. Regardless, if you were to change it based on that, it would be original research, which is against Wikipedia's policies. Alphathon /'æɫfə.θɒn/ (talk) 03:19, 20 September 2011 (UTC)[reply]

Linux drivers

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I'm not finding any linux drivers actually available at http://eyetoy.co.nr/ can anyone confirm this?

They are available at http://ovcam.org/ov511/ (the ov51x driver is the one you want). 84.9.199.157 15:44, 10 December 2006 (UTC)[reply]
I think you need the drivers hacked to support JPEG compression from here: http://www.rastageeks.org/ov51x-jpeg/index.php/Main_Page

Fair use rationale for Image:Eyetoybox.jpg

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Image:Eyetoybox.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 06:26, 4 June 2007 (UTC)[reply]

PS3 compatibility

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Is the ps3 compatible with eyetoy? —Preceding unsigned comment added by Restelo94 (talkcontribs) 13:02, 3 November 2007 (UTC)[reply]

Although this is not the place for questions and this question is from more than a year ago I will answer it. Yes, the EyeToy works on the PS3, I have used it on the video chat several times; I think that the fact that you can use it on the PS3 should be included in the article. Sonicjosh (talk) 01:33, 21 December 2008 (UTC)[reply]
I wasn't aware the EyeToy could be used in anything other than PS2 games (on backward compatible PS3 games). I know I'm two years even later, but if you can source that info I think it's definitely worth a mention in the article. 118.210.204.183 (talk) 13:52, 30 November 2010 (UTC)[reply]

Release dates need more detail

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The release date quoted is for North America. It was released earlier elsewhere in the world - the page for Eyetoy Play has dates for that software and there is no way that software was released before the eyetoy hardware. Since Eyetoy: Play was released at the same time as the hardware, I suggest we use those dates. At the very least, we need a "citation needed" marker next to the date. 146.199.23.207 (talk) 20:47, 29 November 2015 (UTC)[reply]

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How does it work, Kinect?

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From the article it seems that it was Sony's Kinect. So why would they downgrade to PS move/eye?? Of course that it's not true, but to someone who knows about kinect and doesn't know about eyetoy the article reads like that. It needs explaining why it is "lower" level than PS move/eye or Kinect. 213.149.62.70 (talk) 18:30, 4 February 2019 (UTC)[reply]

Did EyeToy Chat actually release in Feburary 2005?

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I just obtained a copy of EyeToy Chat and was confused when TCRF (and also Wikipedia) both stated that the game released on February 11th 2005. However all signs on the case, disc, and manual (too lazy to check ingame) point towards a 2004 release. I also put the disc into my disc drive and the latest file timestamp I could find was August 11th 2004. I find it hard to believe that the game was finished, then withheld for 6-7 months before release. What source do y'all have for it releasing in 2005? tl;dr I don't think EyeToy Chat released in February 2005, seems like it was all done by August 2004. alivebacon (talk) 14:46, 12 August 2022 (UTC)[reply]

On the 25->28 change, and back.

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It comes from this, released an hour ago: https://youtube.com/watch?v=EoylXwZPCms

I have reason to trust Jim is right (even though I haven't finished), but as the person who edited back said, the games not listed here do need to be added. When they are, the change will of course, not need a source. 72.212.113.135 (talk) 23:42, 3 May 2024 (UTC)[reply]

And apparently there's 31? What's up with that? LilianaUwU (talk / contributions) 21:30, 4 May 2024 (UTC)[reply]

There are more than 28, all of them being Japanese exclusive titles. These include Bobobo-bo Bo-bobo Assemble! Motion Bo-bobo, Bakufuu Slash! Kizna Arashi and Onmyou Taisenki - Byakko Enbu. I wouldn't blame anyone who weren't aware these titles existed. 31.205.82.106 (talk) 13:30, 6 May 2024 (UTC)[reply]

Then again, Caddicarus saying 28 in the video, then 31 on Twitter, no wonder everyone's confused. Anyways, why are we considering him to be a reliable source? (Sorry, Cad, I'm a big fan, but we got sourcing requirements.) LilianaUwU (talk / contributions) 15:36, 6 May 2024 (UTC)[reply]

Protentional edit wars

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Hey, I thought about suggesting the removal of the number of games for the whole "28 vs 31 games" situation since I have a feeling it will cause edit wars and that people would unintentionally write the wrong total number of games for the EyeToy following Caddicarus' coverage of the games. 31.205.82.141 (talk) 23:30, 8 May 2024 (UTC)[reply]

Here's at least 15 more games

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Just found out about the Singstar lineup, which, while having been mentioned here once, has not been brought up since Caddicarus started collecting these games. So here they are. https://www.ebay.co.uk/itm/324404580853?itmmeta=01J10PV9C6EWPTNV647B7RBK78&hash=item4b880511f5:g:k24AAOSw4-Rfykek&var=513468302942 https://i.ebayimg.com/images/g/k24AAOSw4-Rfykek/s-l1600.webp ThanForIllegitimateAsThisDean (talk) 19:35, 22 June 2024 (UTC)[reply]

Do note that I'm not affiliated with this particular seller in any way. Not sure if adding random ebay links was the right thing, but this was the first complete lineup I could find.
ThanForIllegitimateAsThisDean (talk) 19:36, 22 June 2024 (UTC)[reply]