File:Doom ingame 1.png
Doom_ingame_1.png (320 × 240 pixels, file size: 31 KB, MIME type: image/png)
Summary
[edit]This image is a screenshot of the Doom computer game. It is taken in level six ("Central Processing") of the game's first episode. The player is walking along a pathway surrounded by radioactive ooze, holding a chainsaw as a weapon. A sergeant can be seen ahead. Zombie people obscured in the shading can be seen in the distance.
Image information
[edit]PNG, 320×240, 8-bit indexed colour (157 entries + hIST chunk), gamma of 0.45455, sBIT chunk denoting 6 bits for red, 6 bits for green, 6 bits for blue.
Fair Use Rationale for Doom (1993 video game)
[edit]- Depicts the subject discussed in article.
- The image is not intended to hinder the copyright holders' ability to market and sell its games.
- It is of low resolution.
- Although the game's source code is freely licensed, it cannot be illustrated without use of its copyrighted assets.
- The photo is only being used for informational purposes.
Fair Use Rationale for id Software
[edit]- Depicts the subject discussed in article.
- The image is not intended to hinder the copyright holders' ability to market and sell its games.
- It is of low resolution.
- Illustrative image of the game developed by this company.
- The photo is only being used for informational purposes.
Licensing
[edit]This image is a screenshot from a video game, and its copyright is most likely held by the game's publisher or developer. It is believed that the use of low-resolution screenshots
constitutes fair use under the Copyright law of the United States. Any other uses of this image may be copyright infringement. For more information, see Wikipedia:Non-free content. | |
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 00:28, 27 January 2010 | 320 × 240 (31 KB) | QuasarTE (talk | contribs) | Reverted to version as of 20:26, 18 March 2009 - Doom's framebuffer has a 16:10 ratio, but Mode 13h was displayed with a 4:3 physical raster ratio, making this image stretched to 320x240 appear correct. |
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